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Like countless other worlds of the Imperium, Necromunda suffers from the curse of insurrection. Even though the Enforcers stamp out rebellion wherever they find it, there is no shortage of those willing to embrace the malevolent…
Perfect for basing your miniatures to match the grim, industrial feel of Necromunda Underhive, this is a set of 10 32mm plastic bases with sculpted details which match the floor tiles found in the game.
Each pack contains 10…
In the underhive of Necromunda, many Bounty Hunters ply their trade – but none are as successful or infamous as Kal Jericho. Rogue, swashbuckler and illegitimate son of the world's ruler, he is expert at getting himself (and his…
House Van Saar is the technological powerhouse of Necromunda, its artisans and armourers creating the finest weapons and wargear of all the clans. Their staggering power, however, is built around a dark secret – flaws in their…
The Luthor pattern Excavation Automata is a heavy construct built in imitation of the Ambull, a huge, roughly humanoid xenos creature common to hot, arid worlds. These automata are commonly used for slag mining and ash excavation.…
House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of raw physical strength, she more…
Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will listen, Delaque silently waits…
The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far larger and stronger than an ordinary human, they flaunt their strength wherever they…
Deep in the underhive, kind words and even-handed rules aren't enough to maintain order – only a boot stamping down on the throat of the ungrateful and malcontent will do.
To aid them in their task, Palanite Enforcers have an…
House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and are…
The men and women of House Cawdor are the bonepickers, scrap herders and midden-thieves of Necromunda, their vast empire built on the discarded scraps of other clans and bound together by an unshakeable faith – devotion to the…
More akin to an army than a police force, the Palanite Enforcers trade in violence and control, purging settlements and habzones if even the faintest hint of sedition against Lord Helmwar’s rule is uncovered. When bigger…
The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover and brutal melee is almost impossible to escape from.
Add to your Zone Mortalis terrain with additional…
The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover and brutal melee is almost impossible to escape from.
Add to your Zone Mortalis terrain with additional…
More akin to an army than a police force, the Enforcers trade in violence and control, purging settlements and habzones if even the faintest hint of sedition against Lord Helmwar’s rule is uncovered. When bigger disturbances…
Voicing chants to the Lord of Skin and Sinew, the Corpse Grinder Cults rise up, emerging from their hidden corners of the underhive. With their bodies grown hard and muscular on a diet of forbidden flesh, they bring full-blown…
Expand your games of Necromunda with these 26 cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as cards specifically for the Corpse Grinder Cults, there are also a…
Expand your games of Necromunda with these 26 cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as cards specifically for the Palanite Enforcers, there are also a…
In House Goliath, Stimmers are established gangers. While seeking to achieve the peak of the Goliath's aspirational physical and musculature performance, they have become addicted to growth and combat stimms. Meanwhile,…
Death Maidens and Wyld Runners represent the two ends of the Escher lifecycle. All Escher adolescents grow up in the Wyld, learning everything they need to know about hive life free from the oppressive societies imposed by most…
Ogryns are one of the most commonly seen strains of abhuman throughout the Imperium. What they lack in intelligence they more than make up for in terms of strength. As such they are in great demand in the underhive, where they…
In just a few short millennia, House Orlock has risen from a loose alliance of Clan Families and waste prospectors to become the largest mining operation on the planet. The image that the House of Iron present to outsiders is one…
Expand your games of Necromunda with these 26 cards, representing the myriad tricks and schemes that can be used to gain an advantage in the underhive. As well as 18 gang-specific Tactics cards that perfectly encapsulate the way…
As Orlock gangs grow, they need Arms Masters to support the Road Captain and keep the Gunners and Greenhorns in line. As well as enforcing order, they lead by example, either cracking heads or unleashing their Cyber-mastiffs on…
The Zone Mortalis is literally "the deadly ground" – short-range gunflights take place as fighters dart between cover, and brutal melee is almost impossible to escape from. Even in such a lethal environment, a gang needs…
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